return {["_key_"] = {"f_ID","f_FieldName","f_int_value","f_string_value"},
[1] = {1,"EnergyLimit",10,""},
[2] = {2,"InitialEnergy",5,""},
[3] = {3,"EnergyRecoveryTime",1500,""},
[4] = {4,"InitialAction",600,""},
[5] = {5,"ActionLimit",1000,""},
[6] = {6,"ActionConsume",200,""},
[7] = {7,"ActionRecoveryTime",0,"[15000,200]"},
[8] = {8,"LeadAttribute",0,"[100,50,3000,30%,25%,1000]"},
[9] = {9,"LeadSkillCD",0,"[5000,15000]"},
[10] = {10,"SingleBureauTime",180000,""},
[11] = {11,"BossTime1",20000,""},
[12] = {12,"BossTime2",120000,""},
[13] = {13,"BossBuffTime",30000,""},
[14] = {14,"",0,"[18.23,0,0]"},
[15] = {15,"",0,"[-18.23,0,0]"},
[16] = {16,"SpawnSpan",8000,""},
[17] = {17,"AccelerateTime",120,""},
[18] = {18,"WholeIncreaseInjury",1000001,""},
[19] = {19,"EarlyWarningTime",3500,""},
[20] = {20,"AccelerateEnergyRecovery",1000,""},
[21] = {21,"",0,"[1001,1003,1004,1005,1006,1007,1008]"},
[22] = {22,"NumberOfHits",8,""},
[23] = {23,"HitMaxHp",4000,""},
[24] = {24,"HitActionProbability",0,""},
[25] = {25,"HitInterval",6000,""},
[26] = {26,"Weather",0,"[[1001,100],[1002,100],[1003,200]]"},
[27] = {27,"WeatherStart",300,""},
[28] = {28,"BloodStrip",5000,""}}